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Senior UI/UX Designer

Cover image for job ad Senior UI/UX Designer

Location: Remote, CET working hours Engagement: Long-term contract or freelancer Duration: Ongoing contract Experience: 5-10 years Platform: Unity, PC, Mobile and Console

About Scape

Scape is a creative platform where players and creators come together to build, share, and explore interactive worlds. We are building both the platform itself and a set of internal experiences that define quality, direction, and best practices for the wider creator ecosystem.

UX and UI are core to Scape. They must scale across player-facing surfaces and creator tools, and support controlled customization while remaining usable, consistent, and robust.

The Role

We are looking for a Senior UI/UX Designer (Contract) to help define and build Scape’s UI/UX foundations. This is a hands-on, time-boxed engagement focused on designing modular, themeable UI systems that can scale across a creator-driven platform.

Creators should be able to customize parts of the UI within clear guardrails - for example seasonal themes, styling variants, or decorative elements - without breaking layout, usability, or platform standards.

This role is ideal for an experienced designer who enjoys systems thinking, close collaboration with engineering, and shipping real, production-ready solutions.

What you will do

  • Design and own modular UI/UX systems for Scape, spanning in-game UI and creator-facing tools
  • Define UI components, variants, states, and interaction rules that scale across many experiences
  • Design for controlled customization, enabling theming and styling within fixed structural frames
  • Create UX flows, wireframes, and high-fidelity designs ready for Unity implementation
  • Build and document a UI component library with clear usage rules and constraints
  • Collaborate closely with engineers to ensure designs are technically feasible and performant in Unity
  • Iterate quickly through in-engine testing and feedback

Requirements

  • 7-10 years of professional experience in UI/UX design for games or complex interactive products
  • Proven experience shipping UI/UX in Unity-based projects
  • Strong experience designing modular UI systems, component libraries, and scalable design systems
  • Experience designing UI that remains robust under user or creator customization
  • Strong system-level thinking and ability to define clear rules and constraints
  • Comfortable working as a contractor in a fast-moving, collaborative environment

Nice to have

  • Experience with UGC platforms, creator tools, or live service products
  • Familiarity with UI Toolkit or other highly reusable UI frameworks in Unity
  • Experience producing clear UI documentation and technical handoff materials

Engagement details

  • Contract
  • Scope and priorities defined upfront, with room to adapt as the platform evolves
  • Potential for extension depending on project needs and mutual fit

How we work

  • Fully remote, collaborating primarily during CET working hours
  • Small, senior team with high ownership and minimal bureaucracy
  • Strong focus on iteration, clarity, and shipping
Contact personContact person for job ad

Johan Tengå

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